Varewulf

I Am A Delight

Old queer trans woman from Norway. Mainly post in English. I write stuff sometimes. Expect bad jokes. Girls and cats are nice.


Playing Satisfactory, I head out fairly early to look for hard drives after setting up some basic resource automation. I want to get a couple of very useful early recipes, and the more you tech up, the more options are added to the pool the hard drives can give you.
I find four crashed pods fairly easily. ... three of them require rotors. Why?!
It's so annoying that I need to tech up to open them, when the whole point was to not tech up too much! This is bullshit.
And then the game crashed while I was bunny-hopping when the autosave happened.
Maybe next time I'll try looking in a different direction to hopefully find more low-tech pods.



Watching Spoiler Warning play Star Trek Resurgence made me want a "Star Trek Engineer Simulator" type of game. Where all you do is perform maintenance, and repair stuff on a starship. With weird tools, and weird components.



I have come up with some nicknames for the weapons I use on my Armored Core.
The laser handgun is the Pest Control, because it deals with most weaker enemies in 1, 2, or 3 shots.
The pulse gun is the Bubbler, because it looks like it fires bubbles.
And the bazooka is the Problem-Solver. I feel like that speaks for itself.
I don't really have one for the double-barrelled grenade launcher... the Bigger Problem-Solver? If the bazooka isn't enough to make a problem go away, this thing usually does the trick.
I didn't claim these were good nicknames, it's just what I think of them as.

Edit: Something funny I've noticed about the grenade launcher is that sometimes an enemy will dodge out of the way of the first projectile, and then do a second dodge back in to get hit by the second shot. I imagine it has something to do with how the AI is set up to react. It wants to dodge in what seems like a clear path away from where you fired at, and two projectiles means two dodges, but if there is something in the way in that direction, it tries to dodge back out the way it came. At least that's my guess.
Not every enemy is equally dodgy, though.